InnoBoost is a co-creative design game to better understand commercialisation process and actions followed by an innovative idea. Playing InnoBoost takes you through different phases of the commercialisation process and in each phase, you will clarify your goals, the actions and people that are needed to get the actions done.
There is a set of cards that will support you in building the process. InnoBoost includes also checkpoints where you need to stop to evaluate your innovative idea through different metrics to make better decisions. Moreover, InnoBoost also includes blank cards that can be used to create new cards.
InnoBoost is based on the theories of service design, innovation, and co-creation, and was developed in collaboration with companies, start-ups, organisations, universities and innovation professionals.
For whom and for what purpose InnoBoost is designed
- People who want to learn more about an innovation process and especially about commercialising an innovative idea
- Universities (students, teachers) and innovators
- An innovative idea exists, and next you would need to commercialise it
- Companies, from start-ups and SMEs to large corporations and other kinds of organisations
- A company has a need to design an innovation process
- Companies, from start-ups and SMEs to large corporations and other kinds of organisations
Why to play InnoBoost
- It teaches what commercialising innovative idea means in practice
- It clarifies the innovation process and creates a mutual understanding among the players
- Allows co-creation in practice
- Supports innovators, managers and directors in decision making
- Boosts designing a better commercialisation process
The players of InnoBoost do not only learn what does commercialisation process of an innovative idea means but they also learn how to build it collaboratively.
Playing:
Timeframe of the game sessions is approximately 60-120 minutes, and one game set works best for 1-6 players.